Raylib Bubbles
C++11 Raylib bubble shooter game.
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This is the complete list of members for GameBoard, including all inherited members.
attach(const size_t row, const size_t col, const size_t hue) | GameBoard | |
canAttach(const size_t row, const size_t col) const | GameBoard | |
count() const | GameBoard | |
dropFloating() | GameBoard | |
fill(const size_t hue) | GameBoard | |
GameBoard(const size_t rows, const size_t cols) | GameBoard | inline |
get(const size_t row, const size_t col) const | GameBoard | |
getColAlign(const size_t row) const | GameBoard | |
getCols() const | GameBoard | |
getGridSize(const size_t nRows) const | GameBoard | |
getNbrs(const size_t row, const size_t col) const | GameBoard | |
getRows() const | GameBoard | |
hasEvents() const | GameBoard | |
oob(const size_t row, const size_t col) const | GameBoard | |
pop(const size_t row, const size_t col, const size_t matches=0) | GameBoard | |
popEventVec() | GameBoard | |
reachedBottom() const | GameBoard | |
set(const size_t row, const size_t col, const size_t hue) | GameBoard | |
update(const size_t row, const size_t col, const size_t hue, const size_t matches=0) | GameBoard |