Raylib Bubbles
C++11 Raylib bubble shooter game.
GameBoard Member List

This is the complete list of members for GameBoard, including all inherited members.

attach(const size_t row, const size_t col, const size_t hue)GameBoard
canAttach(const size_t row, const size_t col) constGameBoard
count() constGameBoard
dropFloating()GameBoard
fill(const size_t hue)GameBoard
GameBoard(const size_t rows, const size_t cols)GameBoardinline
get(const size_t row, const size_t col) constGameBoard
getColAlign(const size_t row) constGameBoard
getCols() constGameBoard
getGridSize(const size_t nRows) constGameBoard
getNbrs(const size_t row, const size_t col) constGameBoard
getRows() constGameBoard
hasEvents() constGameBoard
oob(const size_t row, const size_t col) constGameBoard
pop(const size_t row, const size_t col, const size_t matches=0)GameBoard
popEventVec()GameBoard
reachedBottom() constGameBoard
set(const size_t row, const size_t col, const size_t hue)GameBoard
update(const size_t row, const size_t col, const size_t hue, const size_t matches=0)GameBoard