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Raylib Bubbles
C++11 Raylib bubble shooter game.
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This is the complete list of members for GameBoard, including all inherited members.
| attach(const size_t row, const size_t col, const size_t hue) | GameBoard | |
| canAttach(const size_t row, const size_t col) const | GameBoard | |
| count() const | GameBoard | |
| dropFloating() | GameBoard | |
| fill(const size_t hue) | GameBoard | |
| GameBoard(const size_t rows, const size_t cols) | GameBoard | inline |
| get(const size_t row, const size_t col) const | GameBoard | |
| getColAlign(const size_t row) const | GameBoard | |
| getCols() const | GameBoard | |
| getGridSize(const size_t nRows) const | GameBoard | |
| getNbrs(const size_t row, const size_t col) const | GameBoard | |
| getRows() const | GameBoard | |
| hasEvents() const | GameBoard | |
| oob(const size_t row, const size_t col) const | GameBoard | |
| pop(const size_t row, const size_t col, const size_t matches=0) | GameBoard | |
| popEventVec() | GameBoard | |
| reachedBottom() const | GameBoard | |
| set(const size_t row, const size_t col, const size_t hue) | GameBoard | |
| update(const size_t row, const size_t col, const size_t hue, const size_t matches=0) | GameBoard |