Raylib Bubbles
C++11 Raylib bubble shooter game.
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This is the complete list of members for GameHUD, including all inherited members.
GameHUD(const PlacedBoard::BoardDims &boardDims) (defined in GameHUD) | GameHUD | |
getArrow() const | GameHUD | inline |
getArrowHeight() const | GameHUD | inline |
getArrowWidth() const | GameHUD | inline |
getHeld() const (defined in GameHUD) | GameHUD | inline |
getHeldBubbles() const (defined in GameHUD) | GameHUD | inline |
heldSize() const (defined in GameHUD) | GameHUD | inline |
setHeldBubble(const size_t index, const size_t hue) (defined in GameHUD) | GameHUD | |
shiftInHeldBubbles(const size_t hue) (defined in GameHUD) | GameHUD | |
updateArrowDirection(const float offsetRad) | GameHUD | |
updateHUDPosition(const float offsetX, const float offsetY) | GameHUD | |
~GameHUD() (defined in GameHUD) | GameHUD |