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Raylib Bubbles
C++11 Raylib bubble shooter game.
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This is the complete list of members for GameHUD, including all inherited members.
| GameHUD(const PlacedBoard::BoardDims &boardDims) (defined in GameHUD) | GameHUD | |
| getArrow() const | GameHUD | inline |
| getArrowHeight() const | GameHUD | inline |
| getArrowWidth() const | GameHUD | inline |
| getHeld() const (defined in GameHUD) | GameHUD | inline |
| getHeldBubbles() const (defined in GameHUD) | GameHUD | inline |
| heldSize() const (defined in GameHUD) | GameHUD | inline |
| setHeldBubble(const size_t index, const size_t hue) (defined in GameHUD) | GameHUD | |
| shiftInHeldBubbles(const size_t hue) (defined in GameHUD) | GameHUD | |
| updateArrowDirection(const float offsetRad) | GameHUD | |
| updateHUDPosition(const float offsetX, const float offsetY) | GameHUD | |
| ~GameHUD() (defined in GameHUD) | GameHUD |