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Raylib Bubbles
C++11 Raylib bubble shooter game.
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This is the complete list of members for GameWindow, including all inherited members.
| applyLoadedBackground() | GameWindow | |
| beginDrawing() (defined in GameWindow) | GameWindow | inline |
| countBackgroundImages() const | GameWindow | inline |
| countBubbleTextures() const | GameWindow | inline |
| drawBoard(const PlacedBoard &boardData) | GameWindow | |
| drawBubble(const float x, const float y, const float radius, const size_t hue) | GameWindow | |
| drawHUD(const GameHUD &hud) (defined in GameWindow) | GameWindow | |
| drawText(const std::string &text, const float x, const float y, const float scale=1.0f, const Color &color=WHITE) | GameWindow | |
| endDrawing() (defined in GameWindow) | GameWindow | inline |
| GameWindow() | GameWindow | |
| getFPS() const (defined in GameWindow) | GameWindow | inline |
| getFrameDeltaRatio() const | GameWindow | inline |
| getHeight() const (defined in GameWindow) | GameWindow | inline |
| getWidth() const (defined in GameWindow) | GameWindow | inline |
| HandledKeys enum name (defined in GameWindow) | GameWindow | |
| inputHold(const HandledKeys key) const (defined in GameWindow) | GameWindow | inline |
| inputOnce(const HandledKeys key) const (defined in GameWindow) | GameWindow | inline |
| loadBackground(const size_t index) | GameWindow | |
| shouldClose() const (defined in GameWindow) | GameWindow | inline |
| stepBackground() | GameWindow | |
| time() const (defined in GameWindow) | GameWindow | inline |
| ~GameWindow() | GameWindow |