Raylib Bubbles
C++11 Raylib bubble shooter game.
|
This is the complete list of members for GameWindow, including all inherited members.
applyLoadedBackground() | GameWindow | |
beginDrawing() (defined in GameWindow) | GameWindow | inline |
countBackgroundImages() const | GameWindow | inline |
countBubbleTextures() const | GameWindow | inline |
drawBoard(const PlacedBoard &boardData) | GameWindow | |
drawBubble(const float x, const float y, const float radius, const size_t hue) | GameWindow | |
drawHUD(const GameHUD &hud) (defined in GameWindow) | GameWindow | |
drawText(const std::string &text, const float x, const float y, const float scale=1.0f, const Color &color=WHITE) | GameWindow | |
endDrawing() (defined in GameWindow) | GameWindow | inline |
GameWindow() | GameWindow | |
getFPS() const (defined in GameWindow) | GameWindow | inline |
getFrameDeltaRatio() const | GameWindow | inline |
getHeight() const (defined in GameWindow) | GameWindow | inline |
getWidth() const (defined in GameWindow) | GameWindow | inline |
HandledKeys enum name (defined in GameWindow) | GameWindow | |
inputHold(const HandledKeys key) const (defined in GameWindow) | GameWindow | inline |
inputOnce(const HandledKeys key) const (defined in GameWindow) | GameWindow | inline |
loadBackground(const size_t index) | GameWindow | |
shouldClose() const (defined in GameWindow) | GameWindow | inline |
stepBackground() | GameWindow | |
time() const (defined in GameWindow) | GameWindow | inline |
~GameWindow() | GameWindow |