Raylib Bubbles
C++11 Raylib bubble shooter game.
- a -
ActionType() :
GameActionMgr::ActionType
AnimState() :
GameActionMgr::AnimState
applyLoadedBackground() :
GameWindow
attach() :
GameBoard
- b -
begin() :
GameActionMgr
BubbleCell() :
GameBoard::BubbleCell
BubbleEvent() :
GameBoard::BubbleEventVector::BubbleEvent
BubbleEventVector() :
GameBoard::BubbleEventVector
- c -
canAttach() :
GameBoard
change() :
LissajousView
clampH() :
GameUtils
clampL() :
GameUtils
clampLH() :
GameUtils
count() :
GameBoard
countBackgroundImages() :
GameWindow
countBubbleTextures() :
GameWindow
- d -
drawBoard() :
GameWindow
drawBubble() :
GameWindow
drawText() :
GameWindow
dropFloating() :
GameBoard
- e -
end() :
GameActionMgr
enqueue() :
GameActionMgr
- f -
fill() :
GameBoard
find() :
GameActionMgr
- g -
GameActionMgr() :
GameActionMgr
GameBoard() :
GameBoard
GameWindow() :
GameWindow
get() :
GameBoard
getAbsDir() :
GameUtils
getArrow() :
GameHUD
getArrowHeight() :
GameHUD
getArrowWidth() :
GameHUD
getCfgBool() :
GameUtils
getCfgFloat() :
GameUtils
getCfgSizeT() :
GameUtils
getCfgStr() :
GameUtils
getColAlign() :
GameBoard
getCols() :
GameBoard
getFrameDeltaRatio() :
GameWindow
getGridSize() :
GameBoard
getHeight() :
PlacedBoard
getNbrs() :
GameBoard
getRows() :
GameBoard
getWidth() :
PlacedBoard
getX() :
LissajousView
getY() :
LissajousView
- h -
hasEvents() :
GameBoard
- l -
LissajousView() :
LissajousView
loadBackground() :
GameWindow
loop() :
Game
- o -
oob() :
GameBoard
,
PlacedBoard
oow() :
PlacedBoard
- p -
pop() :
GameBoard
popEventVec() :
GameBoard
prune() :
GameActionMgr
- r -
randf() :
GameUtils
randi() :
GameUtils
reachedBottom() :
GameBoard
repeated() :
GameActionMgr::ActionType
rowColToX() :
PlacedBoard
rowToY() :
PlacedBoard
- s -
set() :
GameBoard
shouldPrune() :
GameActionMgr::ActionType
size() :
GameActionMgr
step() :
GameActionMgr::ActionType
,
GameActionMgr
,
LissajousView
stepBackground() :
GameWindow
- u -
update() :
GameBoard
updateArrowDirection() :
GameHUD
updateHUDPosition() :
GameHUD
- x -
xyToCol() :
PlacedBoard
- y -
yToRow() :
PlacedBoard
- ~ -
~GameWindow() :
GameWindow
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