Raylib Bubbles
C++11 Raylib bubble shooter game.
session.hpp
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#ifndef SESSION_HPP_
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#define SESSION_HPP_
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// TODO: we need to move various board settings in the config file to here, to make them dependent on campaign/session files.
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// TODO: the board fit-to-width ratio should consider additional HUD borders, but make sure the rows and cols of the board are loaded here.
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#endif
src
game
session.hpp
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