Raylib Bubbles
C++11 Raylib bubble shooter game.
session.hpp
1 #ifndef SESSION_HPP_
2 #define SESSION_HPP_
3 
4 // TODO: we need to move various board settings in the config file to here, to make them dependent on campaign/session files.
5 // TODO: the board fit-to-width ratio should consider additional HUD borders, but make sure the rows and cols of the board are loaded here.
6 
7 #endif