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Raylib Bubbles
C++11 Raylib bubble shooter game.
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This is the complete list of members for GameActionMgr::ActionType, including all inherited members.
| ActionType(const Effect effect, const PruneType pruneType, const AnimState &animData, GameActionMgr *mgr) | GameActionMgr::ActionType | inline |
| Effect enum name | GameActionMgr::ActionType | |
| effect (defined in GameActionMgr::ActionType) | GameActionMgr::ActionType | |
| id (defined in GameActionMgr::ActionType) | GameActionMgr::ActionType | |
| obj (defined in GameActionMgr::ActionType) | GameActionMgr::ActionType | |
| parent (defined in GameActionMgr::ActionType) | GameActionMgr::ActionType | |
| pruneFlag (defined in GameActionMgr::ActionType) | GameActionMgr::ActionType | |
| PruneType enum name | GameActionMgr::ActionType | |
| pruneType (defined in GameActionMgr::ActionType) | GameActionMgr::ActionType | |
| repeated(const size_t row, const size_t col) | GameActionMgr::ActionType | |
| shouldPrune() const | GameActionMgr::ActionType | |
| step(const float scale=1.0f) | GameActionMgr::ActionType |