Raylib Bubbles
C++11 Raylib bubble shooter game.
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This is the complete list of members for GameActionMgr::AnimState, including all inherited members.
AnimState(const float x, const float y, const float xVel, const float yVel, const AnimType type, const size_t hue, const ssize_t duration, const bool hasGravity) | GameActionMgr::AnimState | inline |
AnimType enum name | GameActionMgr::AnimState | |
bubble(const float x, const float y, const float xVel, const float yVel, const size_t hue) (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | inlinestatic |
duration (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | |
gravityBubble(const float x, const float y, const float xVel, const float yVel, const size_t hue) (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | inlinestatic |
gravityParticle(const float x, const float y, const float xVel, const float yVel, const ssize_t duration) (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | inlinestatic |
hasGravity (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | |
hue (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | |
particle(const float x, const float y, const float xVel, const float yVel, const ssize_t duration) (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | inlinestatic |
type (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | |
x (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | |
xVel (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | |
y (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState | |
yVel (defined in GameActionMgr::AnimState) | GameActionMgr::AnimState |